They Live

Ok people, after the promising launch of a PoD line of classic D&D titles, I do not know how to call these other news: Exciting? Uplifting? Magnificent? Well, judge by yourself: For the first time, three GURPS 4e supplements come back in print via CreateSpace, the PoD platform by Amazon!

A couple of years ago I was very lucky and managed to buy many of the old hardcovers from a former player at reasonable prices, a few others I bought on the aftermarket at sillier prices (High Tech and Thaumatology, I am thinking of you!). But for anybody willing to start playing GURPS these are superb news: it really changes everything. Not to mention the fact that these reprints incorporate all known errata (and man, in Magic and Ultra Tech there were a ton!). So anybody running the game should consider getting new copies for easier table use. Be nice: go buy them.

Sometimes They Come Back

As I have told you at the time, I once missed the opportunity to snatch a complete collection of the BECMI GAZ series for basically peanuts. As a consequence, I am pretty excited at these news: the Wizards are selling Print on Demand reissues of old titles via DriveThru RPG/RPG Now.

Obviously, the campaign was launched only a couple of weeks ago, and there is no guarantee that they ever get to reissue any titles belonging to the GAZ. I can also envision some practical difficulties in doing such a thing: those booklets came with poster sized maps, and some of them included stuff like wargame pawns, paper models of buildings etc. Frankly, I strongly hope that they get around these problems in the most radical way: just cut the maps in pieces, and ditch the extra gimmicks. If they do it well (i.e., do not butcher the maps) the end result would be marginally less pretty, but considerably cheaper and more practical than the originals themselves.

Presently, the prices seem very interesting and the quality (at the very least) acceptable, so any GAZ title that comes up is pretty much a no brainer for me. Dammit, this I really owe to my youth and the history of the hobby!

Three Fantasy Games

First of all, I guess a owe my readers an apology. This blog has gone through a long hiatus, and perhaps it does not make a whole lot of sense to revive it now. You know how these things go: life is a b*tch and all that jazz. Somehow, I lacked the energies for regular updates, months went by etc. But the truth is that I am still into RPGs, so it would not be right to just starve this blog to death. I will not promise regular updates but, say, less infrequent updates.

Last Summer and Fall, three new releases caught pretty much all of my attention. Today and in the next few posts, I will offer some personal impressions of these games. Since my finances are limited (ah! euphemism!), I only did manage to put my money on two of them.

First, this Summer saw a triumphant Kickstarter for Zweihander, better known as “That Warhammer Fantasy Role Play retroclone that should have been out by now”. I have been following the beta releases for the game for no less than two years, and I must say that this project deserved my money, if nothing else, for the exceptional love and care that so many people put in it. This game has been conceived, playtested, revised, perfected for years by many, many WFRP fans that wanted so hard a new edition of their favourite game to see the light. I gladly shelled out my 50 euro-bucks for a physical book that, I am sure, will be gorgeous. The fact that the sellers did not charge additional shipping costs was also instrumental in making me opt for the paper as opposed to the mere PDF (shipping costs for large books can be horrifying, at times). At the moment, I have only read selections from the mammoth-sized provisional PDF, but I will give you some impressions in the next days.

The second game is Mythras. As you might remember, I have been aware of RuneQuest 6e for a long time. The fact is that I never managed to get my hands on a copy because the book was just too expensive (even for these days of expensive hardcovers). The news that the game was about to be revised and reissued made me wait a bit longer. At the end of last Summer, the game was finally out and I was (I think) among the very first to buy it in Europe. (This also resulted in a few little inconveniences, which I will discuss in a future post.) The price was just great, not least because of the partnership of the publisher with the UK based company Aeon Games. Anyway, I was super happy to finally have the book in my hands and these days I count it among my selected few favourite systems around.

The third game is, in a way, not new. It is the GURPS Dungeon Fantasy boxset that was launched on a surpise Kickstarter in September. I did not expect it and, I must confess, I just could not afford to support it: after paying for the other two books, a further expense of circa 80 euros was just too much. It is a pity, because the attempt of bringing dead-tree GURPS back (well) from the dead struck me as a great idea, really. I was never the greatest fan of the DF line per se, but that was only because I found that the attention it was getting was disproportionate with respect to the system’s potential. But you know what? They win: people want more dungeon crawling in GURPS? Hell, I am all for that. I will try to get the PDF when it is out for the general public.